Darkmoor

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Darkmoor is a Deathtrap level.

Description[edit | edit source]

The fabled Darkmoor! I've studied the history of this place. A floating island once covered by lush gardens and beautiful glades, where the wealthy decadents of a lost age could enjoy the sight of the Inkheart swirling out there, in the void. But as one of the manifest points in the Ring, where Portals can appear during the cycles, the whole island was turned into one of the Deathtrap Strongholds. The side effects of arcane machines transformed the beautiful gardens into a haunted bog and the deadly skirmishes of the previous cycles destroyed all that what was left. I wish I could have seen it in its prime.

Strategy[edit | edit source]

Tier 1[edit | edit source]

Tier 2[edit | edit source]

Build Empower Beacons at the strategically important points of the map. They will enhance the damage dealt by your character and by the creatures you summon. The boosts of Empower Beacons in close vicinity always stack.

Tier 3[edit | edit source]

You will face a selection of regenerating, healing monsters on this map. You can boost your chances of survival with the Revitaliser Beacons and Wind of Death traps.

Tier 4[edit | edit source]

Beware: this map only allows you to use Mystic Ground Trap slots and some special traps unique to this level!

Scenario[edit | edit source]

There are 16 optional challenges here that require skill to complete. This map contains the following:

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