Traps are the basic method for delivering pain and suffering to the monsters swarming out of the Inkheart.
Name | Slot type | Damage type | Element | Description |
---|---|---|---|---|
Lava Grill | Mystical Ground | Splash | Fire | Fire damage to all enemies that pass over. |
Icicle Field | Mystical Ground | Normal | Ice | Slows and damages enemies that pass over. |
Stasis Trap | Mystical Ground | Normal | Physical | Can hold up to 3 enemies in place. |
Abyss Crater | Mystical Ground | Normal | Fire/Lightning | Chance for enemies to die instantly. They will not award essence. |
Portal Glyph | Mystical Ground | Normal | Arcane | Teleports enemies backwards. Can be upgraded to deal (10%/20%/30%) lightning damage upon teleportation. |
Acid Geyser | Mechanical Ground | Piercing | Poison | Poison damage to all enemies who pass over for a brief time. Can upgrade for DOT damage. |
Spear Trap | Mechanical Ground | Piercing | Physical | Spikes from the ground to impale enemies. |
Essence Trap | Mechanical Ground | N/A | No Damage | Awards bonus essence when enemies die withing range of this trap. |
Spring Trap | Mechanical Ground | Normal | Physical | Knocks enemies down. Those that fall off an edge die instantly. |
Tick Mine Dispenser | Mechanical Ground | Normal (Splash) | Fire | Low chance to attach a bomb to passing enemies. Can be upgraded to leave DOT pool of fire after detonation. |
Lightning Pillar | Mystical Tower | Piercing | Lightning/Poison | AOE lightning damage to all enemies in range. |
Frost Pillar | Mystical Tower | Concentrated | Ice | Single target DPS and slows. |
Phoenix Pillar | Mystical Tower | Splash | Fire | Hurls an exploding fireball. Can be upgraded for DOT fire damage. |
Enthropic Pillar | Mystical Tower | Concentrated | Poison/Ice | |
Olympus Pillar | Mystical Tower | Normal (Splash) | Lightning | Slow firing massive AOE lightning. |
Gun Sentry | Mechanical Tower | Concentrated | Physical | Large attack range with steady DPS |
Razor Launcher | Mechanical Tower | Piercing | Physical/Poison | |
Blast Furnace | Mechanical Tower | Splash | Fire | Small AOE fire damage to enemies. |
Voltaron Coil | Mechanical Tower | Normal | Lightning | Electrocutes all enemies within radius each time it activates. |
Cannon Sentry | Mechanical Tower | Splash | Fire/Physical | Slow firing massive AOE projectile. Can be upgraded for knockdown. |
Monster Cage | Summoning | Normal | Physical | Releases a monster when enemies come near. |
Reanimator Pit | Summoning | N/A | No Damage | Any enemies who die in or near the pit have a chance of turning into a Ghoulkin. Ghoulkin exist for 45 seconds and fight on the player's side. The pit can control a maximum of 3 Ghoulkin at a time. |
Archer Post | Summoning | Concentrated | Physical/Poison | Summons archers when enemies are in range. Deals damage and acts as a meat shield to distract enemies. |
Suicide Swarm Nest | Summoning | Normal | Poison | Releases a swarm of 5 suicide spawns who rush at the nearest enemy within their sight range and attack them. When a spawn dies |
Winter Queen Sigil | Summoning | Normal | Ice | Summons a Winter Queen spirit who fights on your side. The spirit casts blizzard spells at enemies when they step within range. The spell does damage in a 3 meter radius area. |